ProductionGame/backend/main.py

158 lines
5.6 KiB
Python

import json
import sqlite3
from fastapi import FastAPI, HTTPException, status, Depends
from fastapi.middleware.cors import CORSMiddleware
from database import init_db, get_db
from models import RegisterRequest, LoginRequest, AuthResponse, SaveGameRequest, SyncTickRequest
from auth import hash_password, verify_password, create_access_token, get_current_user_id
import engine
app = FastAPI(title="El Puro API", version="1.1.0")
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
@app.on_event("startup")
def startup_event():
init_db()
@app.get("/api/health")
def health_check():
return {"status": "ok", "app": "El Puro", "version": "1.1.0"}
@app.post("/api/auth/register", response_model=AuthResponse)
def register(req: RegisterRequest):
if req.website_hp and req.website_hp.strip():
raise HTTPException(
status_code=status.HTTP_400_BAD_REQUEST,
detail="Registration verification failed."
)
clean_username = req.username.strip()
if not clean_username:
raise HTTPException(status_code=400, detail="Username cannot be blank.")
hashed = hash_password(req.password)
try:
with get_db() as conn:
cursor = conn.cursor()
cursor.execute(
"INSERT INTO users (username, password_hash) VALUES (?, ?)",
(clean_username, hashed)
)
user_id = cursor.lastrowid
# Initialize clean server authoritative game state
init_state = engine.get_initial_state()
cursor.execute(
"INSERT INTO saves (user_id, save_data, updated_at) VALUES (?, ?, CURRENT_TIMESTAMP)",
(user_id, json.dumps(init_state))
)
conn.commit()
except sqlite3.IntegrityError:
raise HTTPException(
status_code=status.HTTP_409_CONFLICT,
detail="Username already taken."
)
token = create_access_token({"sub": str(user_id), "username": clean_username})
return AuthResponse(token=token, username=clean_username)
@app.post("/api/auth/login", response_model=AuthResponse)
def login(req: LoginRequest):
clean_username = req.username.strip()
with get_db() as conn:
cursor = conn.cursor()
cursor.execute(
"SELECT id, username, password_hash FROM users WHERE username = ?",
(clean_username,)
)
row = cursor.fetchone()
if not row or not verify_password(req.password, row["password_hash"]):
raise HTTPException(
status_code=status.HTTP_401_UNAUTHORIZED,
detail="Invalid username or password."
)
user_id = row["id"]
token = create_access_token({"sub": str(user_id), "username": clean_username})
return AuthResponse(token=token, username=clean_username)
@app.get("/api/game/state")
def get_game_state(user_id: int = Depends(get_current_user_id)):
with get_db() as conn:
cursor = conn.cursor()
cursor.execute("SELECT save_data, updated_at FROM saves WHERE user_id = ?", (user_id,))
row = cursor.fetchone()
if not row:
init_state = engine.get_initial_state()
return {"has_save": True, "save_data": init_state, "updated_at": None}
try:
data = json.loads(row["save_data"])
# Process authoritative offline progress up to now
data = engine.process_offline_and_ticks(data)
return {"has_save": True, "save_data": data, "updated_at": row["updated_at"]}
except Exception:
return {"has_save": True, "save_data": engine.get_initial_state(), "updated_at": None}
@app.post("/api/game/tick")
def sync_tick(req: SyncTickRequest, user_id: int = Depends(get_current_user_id)):
"""Authoritative periodic tick (called every 5-10s): applies queued actions and computes tick progress."""
with get_db() as conn:
cursor = conn.cursor()
cursor.execute("SELECT save_data FROM saves WHERE user_id = ?", (user_id,))
row = cursor.fetchone()
if row:
try:
state = json.loads(row["save_data"])
except Exception:
state = engine.get_initial_state()
else:
state = engine.get_initial_state()
# 1. Apply authorized player actions
if req.actions:
state = engine.apply_actions(state, req.actions)
# 2. Advance production, automation, and offline ticks
state = engine.process_offline_and_ticks(state)
# 3. Persist authoritative clean state
cursor.execute("""
INSERT INTO saves (user_id, save_data, updated_at)
VALUES (?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(user_id) DO UPDATE SET
save_data = excluded.save_data,
updated_at = CURRENT_TIMESTAMP
""", (user_id, json.dumps(state)))
conn.commit()
return {"status": "ok", "save_data": state}
@app.post("/api/game/save")
def save_game_state(req: SaveGameRequest, user_id: int = Depends(get_current_user_id)):
# Sanitize data before persisting
clean_state = engine.sanitize_state(req.save_data)
json_data = json.dumps(clean_state)
with get_db() as conn:
cursor = conn.cursor()
cursor.execute("""
INSERT INTO saves (user_id, save_data, updated_at)
VALUES (?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(user_id) DO UPDATE SET
save_data = excluded.save_data,
updated_at = CURRENT_TIMESTAMP
""", (user_id, json_data))
conn.commit()
return {"status": "saved", "save_data": clean_state}