248 lines
11 KiB
Python
248 lines
11 KiB
Python
import math
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import time
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# Drug Catalog mirroring config.js
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DRUG_CONFIGS = {
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'weed': {'rawCost': 10, 'sellPrice': 16, 'produceRate': 1.0, 'sellRate': 1.0, 'workerCost': 100, 'dealerCost': 150, 'unlockCost': 0},
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'shrooms': {'rawCost': 35, 'sellPrice': 65, 'produceRate': 0.8, 'sellRate': 0.8, 'workerCost': 450, 'dealerCost': 650, 'unlockCost': 500},
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'adderall': {'rawCost': 120, 'sellPrice': 240, 'produceRate': 0.6, 'sellRate': 0.6, 'workerCost': 2000, 'dealerCost': 3000, 'unlockCost': 2500},
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'meth': {'rawCost': 400, 'sellPrice': 950, 'produceRate': 0.5, 'sellRate': 0.5, 'workerCost': 8000, 'dealerCost': 12000, 'unlockCost': 10000},
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'mdma': {'rawCost': 1200, 'sellPrice': 3200, 'produceRate': 0.4, 'sellRate': 0.4, 'workerCost': 28000, 'dealerCost': 40000, 'unlockCost': 35000},
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'ketamine': {'rawCost': 3800, 'sellPrice': 11000, 'produceRate': 0.35, 'sellRate': 0.35, 'workerCost': 95000, 'dealerCost': 140000, 'unlockCost': 120000},
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'cocaine': {'rawCost': 12000, 'sellPrice': 38000, 'produceRate': 0.3, 'sellRate': 0.3, 'workerCost': 320000, 'dealerCost': 480000, 'unlockCost': 400000},
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'crack': {'rawCost': 35000, 'sellPrice': 115000, 'produceRate': 0.25, 'sellRate': 0.25, 'workerCost': 900000, 'dealerCost': 1400000, 'unlockCost': 1200000},
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'heroin': {'rawCost': 110000, 'sellPrice': 420000, 'produceRate': 0.2, 'sellRate': 0.2, 'workerCost': 3500000, 'dealerCost': 5500000, 'unlockCost': 4500000},
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'fentanyl': {'rawCost': 450000, 'sellPrice': 2100000, 'produceRate': 0.15, 'sellRate': 0.15, 'workerCost': 15000000, 'dealerCost': 24000000, 'unlockCost': 20000000}
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}
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SYNTHESIS_RECIPES = {
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'calvin_klein': {'ingredients': {'cocaine': 5, 'ketamine': 5}, 'payout': 95000},
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'speedball': {'ingredients': {'heroin': 3, 'cocaine': 3}, 'payout': 850000},
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'candy_flip': {'ingredients': {'shrooms': 15, 'mdma': 10}, 'payout': 75000}
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}
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SKILL_COSTS = {
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'chem_1': 500, 'chem_2': 15000, 'chem_3': 250000,
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'king_1': 1000, 'king_2': 35000, 'king_3': 600000,
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'smug_1': 2000, 'smug_2': 50000, 'smug_3': 1000000
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}
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def clean_round(val: float) -> float:
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"""Rounds float gracefully to 1 decimal place without floating point anomalies."""
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if math.isnan(val) or math.isinf(val) or val < 0:
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return 0.0
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return round(float(val), 1)
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def get_initial_state() -> dict:
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state = {
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'cash': 25.0,
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'cleanBonds': 0,
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'heat': 0.0,
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'totalEarned': 0.0,
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'lastTick': time.time(),
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'drugs': {},
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'skills': {s: False for s in SKILL_COSTS},
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'achievements': {},
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'synthesis': {r: 0 for r in SYNTHESIS_RECIPES}
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}
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for drug_id, cfg in DRUG_CONFIGS.items():
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state['drugs'][drug_id] = {
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'unlocked': (drug_id == 'weed'),
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'raw': 0.0,
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'product': 0.0,
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'workers': 0,
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'dealers': 0
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}
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return state
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def get_multipliers(state: dict):
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bonds = state.get('cleanBonds', 0)
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skills = state.get('skills', {})
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achievements = state.get('achievements', {})
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prod_m = 1.0 + (bonds * 0.03)
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if skills.get('chem_1'): prod_m += 0.15
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if achievements.get('millionaire'): prod_m += 0.20
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sell_m = 1.0 + (bonds * 0.04)
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if skills.get('king_2'): sell_m += 0.25
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if achievements.get('first_hit'): sell_m += 0.05
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if achievements.get('cartel_tier'): sell_m += 0.15
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raw_m = 0.85 if skills.get('chem_2') else 1.0
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dealer_m = 1.0
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if skills.get('king_1'): dealer_m += 0.20
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if skills.get('king_3'): dealer_m += 0.50
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return prod_m, sell_m, raw_m, dealer_m
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def process_offline_and_ticks(state: dict) -> dict:
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now = time.time()
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last = state.get('lastTick', now)
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delta = min(max(0.0, now - last), 86400.0) # Cap at 24h offline
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state['lastTick'] = now
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if delta <= 0:
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return sanitize_state(state)
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prod_m, sell_m, raw_m, dealer_m = get_multipliers(state)
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for drug_id, data in state.get('drugs', {}).items():
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cfg = DRUG_CONFIGS.get(drug_id)
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if not cfg or not data.get('unlocked'):
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continue
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# Workers production
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workers = data.get('workers', 0)
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raw = data.get('raw', 0.0)
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if workers > 0 and raw > 0:
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potential_prod = workers * cfg['produceRate'] * prod_m * delta
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actual_prod = min(raw, potential_prod)
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data['raw'] = max(0.0, raw - actual_prod)
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data['product'] = data.get('product', 0.0) + actual_prod
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# Dealers selling
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dealers = data.get('dealers', 0)
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product = data.get('product', 0.0)
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if dealers > 0 and product > 0:
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potential_sell = dealers * cfg['sellRate'] * dealer_m * delta
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actual_sell = min(product, potential_sell)
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data['product'] = max(0.0, product - actual_sell)
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rev = actual_sell * cfg['sellPrice'] * sell_m
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state['cash'] = state.get('cash', 0.0) + rev
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state['totalEarned'] = state.get('totalEarned', 0.0) + rev
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# Heat decay
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state['heat'] = max(0.0, state.get('heat', 0.0) - (0.5 * delta))
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return sanitize_state(state)
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def apply_actions(state: dict, actions: list) -> dict:
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"""Applies and authorizes player actions sequentially against server authority."""
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prod_m, sell_m, raw_m, dealer_m = get_multipliers(state)
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for act in actions:
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action_type = act.get('type')
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drug_id = act.get('drug_id')
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if action_type == 'buy_raw' and drug_id in DRUG_CONFIGS:
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cfg = DRUG_CONFIGS[drug_id]
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cost = cfg['rawCost'] * raw_m
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amount = max(1, int(act.get('amount', 1)))
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total_cost = cost * amount
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if state['cash'] >= total_cost:
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state['cash'] -= total_cost
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state['drugs'][drug_id]['raw'] = state['drugs'][drug_id].get('raw', 0.0) + amount
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elif action_type == 'manufacture' and drug_id in DRUG_CONFIGS:
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data = state['drugs'][drug_id]
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amount = max(1, int(act.get('amount', 1)))
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actual = min(amount, int(data.get('raw', 0)))
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if actual > 0:
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data['raw'] -= actual
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yield_count = actual
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if state.get('skills', {}).get('chem_3'):
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# Purity proc bonus
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yield_count *= 1.3
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data['product'] = data.get('product', 0.0) + yield_count
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state['heat'] = min(100.0, state.get('heat', 0.0) + (0.5 * actual))
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elif action_type == 'sell_manual' and drug_id in DRUG_CONFIGS:
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data = state['drugs'][drug_id]
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cfg = DRUG_CONFIGS[drug_id]
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amount = max(1, int(act.get('amount', 1)))
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actual = min(amount, int(data.get('product', 0)))
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if actual > 0:
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data['product'] -= actual
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profit = actual * cfg['sellPrice'] * sell_m
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state['cash'] += profit
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state['totalEarned'] += profit
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state['heat'] = min(100.0, state.get('heat', 0.0) + (0.8 * actual))
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elif action_type == 'hire_worker' and drug_id in DRUG_CONFIGS:
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cfg = DRUG_CONFIGS[drug_id]
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count = state['drugs'][drug_id].get('workers', 0)
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cost = math.floor(cfg['workerCost'] * math.pow(1.15, count))
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if state['cash'] >= cost:
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state['cash'] -= cost
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state['drugs'][drug_id]['workers'] = count + 1
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elif action_type == 'hire_dealer' and drug_id in DRUG_CONFIGS:
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cfg = DRUG_CONFIGS[drug_id]
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count = state['drugs'][drug_id].get('dealers', 0)
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cost = math.floor(cfg['dealerCost'] * math.pow(1.15, count))
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if state['cash'] >= cost:
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state['cash'] -= cost
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state['drugs'][drug_id]['dealers'] = count + 1
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elif action_type == 'unlock_drug' and drug_id in DRUG_CONFIGS:
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cfg = DRUG_CONFIGS[drug_id]
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cost = cfg['unlockCost']
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if state['cash'] >= cost and not state['drugs'][drug_id].get('unlocked'):
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state['cash'] -= cost
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state['drugs'][drug_id]['unlocked'] = True
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elif action_type == 'blend_recipe':
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recipe_id = act.get('recipe_id')
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if recipe_id in SYNTHESIS_RECIPES:
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r = SYNTHESIS_RECIPES[recipe_id]
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can_blend = True
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for ingr_id, needed in r['ingredients'].items():
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if state['drugs'].get(ingr_id, {}).get('product', 0) < needed:
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can_blend = False
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break
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if can_blend:
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for ingr_id, needed in r['ingredients'].items():
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state['drugs'][ingr_id]['product'] -= needed
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state['cash'] += r['payout']
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state['totalEarned'] += r['payout']
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state['heat'] = min(100.0, state.get('heat', 0.0) + 5.0)
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elif action_type == 'buy_skill':
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skill_id = act.get('skill_id')
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if skill_id in SKILL_COSTS and not state.get('skills', {}).get(skill_id):
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cost = SKILL_COSTS[skill_id]
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if state['cash'] >= cost:
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state['cash'] -= cost
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state.setdefault('skills', {})[skill_id] = True
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elif action_type == 'bribe_police':
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bribe_cost = max(100.0, state['cash'] * 0.15)
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if state['cash'] >= bribe_cost:
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state['cash'] -= bribe_cost
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state['heat'] = 0.0
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elif action_type == 'flush_stash':
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state['heat'] = 20.0
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elif action_type == 'launder_prestige':
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bonds_to_earn = math.floor(math.sqrt(max(0.0, state.get('totalEarned', 0.0)) / 25000.0))
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gain = max(0, bonds_to_earn - state.get('cleanBonds', 0))
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if gain >= 1:
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state['cleanBonds'] += gain
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state['cash'] = 50.0
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state['heat'] = 0.0
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for d_id, d_data in state['drugs'].items():
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d_data['unlocked'] = (d_id == 'weed')
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d_data['raw'] = 0.0
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d_data['product'] = 0.0
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d_data['workers'] = 0
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d_data['dealers'] = 0
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return sanitize_state(state)
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def sanitize_state(state: dict) -> dict:
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"""Enforces max 1 decimal and prevents negative or runaway numbers."""
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state['cash'] = clean_round(state.get('cash', 0.0))
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state['heat'] = clean_round(min(100.0, max(0.0, state.get('heat', 0.0))))
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state['totalEarned'] = clean_round(state.get('totalEarned', 0.0))
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state['cleanBonds'] = int(state.get('cleanBonds', 0))
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for d_id, data in state.get('drugs', {}).items():
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data['raw'] = clean_round(data.get('raw', 0.0))
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data['product'] = clean_round(data.get('product', 0.0))
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data['workers'] = int(data.get('workers', 0))
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data['dealers'] = int(data.get('dealers', 0))
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return state
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