# Botanica roadmap M0–M4 supply deterministic genetics, original SVG rendering, persisted ancestry and the laboratory. M5–M11 add accounts, the greenhouse game, integer economy, progression, paid crosses and opt-in offline workers. See PROGRESS.md and GAME_IMPLEMENTATION_NOTES.md for delivered gates and actual checks. Possible later work, requiring its own plan: 1. More species with authored botanical grammars, family-scoped allele catalogs and explicit hybrid rules. 2. Balance tuning from real play sessions, additional seed genomes and a broader discovery notebook. 3. Recovery-code rotation and account management beyond the current one-time codes/password recovery. 4. Distributed login throttling only if deployment ever gains multiple API instances. 5. Additional worker policies and quality-of-life tools, with the same resource and protection invariants. Stored genomes, seeds, versions and ancestry remain authoritative. A rarity-policy change needs an explicit migration; never silently recompute birth classifications. No real-money currency, trading or multiplayer is part of this delivery.