{plant.phenotype.pigment} · {plant.phenotype.leafShape} ·{" "} {plant.phenotype.leafPattern}
Generation {plant.generation} · {plant.rarity.tier} Inspect parent → > ) : (The next generation
Choose two saved plants. Inheritance, mutations and the child's identity are decided once by the server.
Grow and harvest two plants in your greenhouse. Breeding unlocks at level 3 and costs {game.breedCost} coins; both parents are kept.
Open greenhouse →{message}
{game.player.level < 3 ? "Reach level 3 to unlock breeding." : game.player.coins < game.breedCost ? "Not enough coins for this cross." : `${game.breedCost} coins per cross · instant offspring · parents kept.`}
{cross.error && ({cross.error.message} Retry uses the same request key.
)} {cross.data && ( )}A new discovery
Cross saved to your collection.
{cross.data.plant.phenotype.pigment} ·{" "} {cross.data.plant.phenotype.leafPattern} ·{" "} {cross.data.plant.rarity.tier}
{cross.data.event.mutationEvents.length ? cross.data.event.mutationEvents.length + " mutation events recorded." : "No mutations in this cross."}
Inspect child & lineage →Every saved offspring will leave a trace here.